
Silent Hill HD Collection (Xbox 360) - cutscene audio is desynced from the video.Overlord (Xbox 360) - a different title screen and pending ERSB rating.Mirror’s Edge (Xbox 360) - minor differences on the title screen.Lost Planet: Extreme Condition Colonies Edition (Xbox 360) - a debug menu can be activated by pressing down the left stick.Enslaved: Odyssey to the West (Xbox 360) - a slightly different main menu screen + a different loading screen and an option to activate the Unreal Engine debugger.Dead Space (Xbox 360) - level select is available from the main menu + enabled debugger.Dead Rising (Xbox 360) - build made for E3 + no intro cutscene and no battery indicator on the lower right hand corner.Dark Souls (Xbox 360) - a fully debug-enabled build (according to Lance McDonald, this might allow data miners to access some new cut content).Condemned 2: Bloodshot (Xbox 360) - a different background on the main menu + other minor differences.Clive Barker’s Jericho (Xbox 360) - a slightly different font on the menu + a debug menu is available.Castlevania: Lords of Shadow (Xbox 360) - different text formating.Alice: Madness Returns (Xbox 360) - different autosave warning screen.

Here are some of the games on the list and differences that appeared in their pre-launch builds: It was a pretty close call, but thank goodness its all done! Time for some well deserved rest! Special thanks to all of our team members that helped get everything out on time. “While there aren’t as many unreleased games in this part of the lot, there were many early builds of many games this time around,” the message reads. The Hidden Palace made an announcement on Christams, saying that they now have brought 207 Xbox 360 and 114 Wii prototypes as part of the latest update to their Project Deluge collection. Character selection screen from the AugDark Souls build
